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From Drinkdecaf

Well, "The Undead" has all grows up. And when you're all grows up, you're all grows up. Also, you get your own website with regular updates.
You can find the comic at undeadcomic.com from now on. I'll keep updating here periodically with news, but the majority of new stuff is going on there. Go on, check it out!

Tile Sizes

Today was spent playing with tile sizes, as I continue to try and nail down an art style for the game. Although the original graphics were 16px based, I debated using 32px sprites so I could have the characters look the way I was drawing them. This produced a whole slew of problems -- formost among them using 32px tiles completely threw off my scale.

Updates

Here we go. I've made some good progress in the last few weeks, getting several key systems in place. Most of the graphical systems are in place, though not finalized.

Office Space

The ball is rolling! It's moving slow but has gained momentum this month. My python build of v.0 of the engine is just about as far as I was in Lua before restarting, and I have a music composer and writer on board. Good things. I've also gotten set up with some sweet office space, courtesy of my lovely wife. I'm organized, I'm motivated, and I've got a great start on a platform engine that isn't using a bunch of stuff I don't want to include in a game.

Total Recall

Or total rewrite, I suppose. I've been gone from here awhile, huh? Chalk it up to completely rewriting my engine from scratch in a new language I didn't know.

It hurts my brain.

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